Video Games. Here Is How Entertainment Is Becoming Education

Published May 31, 2019

If you ask someone about the educational resources that could make a great social impact in the future, it is highly unlikely that video games will be at the top of the list. Over the years, video games have progressed, and so has the education system. Graphics have become more enhanced, and the storylines have become richer. We are slowly starting to realize the true potential of the virtual world for learning. As the growth of the video game market progresses, we have also witnessed the emergence of gamification in education. Since video games are central in children’s entertainment, it is time we looked at the role the platform can play in enhancing education.

Here are some possible benefits:

Encouraging Learning Where It Is Least Expected

Learners naturally find video games engaging. It is a good thing, therefore, that they encourage creativity, imagination, and problem-solving. Another important example of the educational value of the games is that they offer core language skills. This can be useful for ESL students and is particularly true for multiplayer and cooperative games.

Improving Focus and Concentration Among Students

Games have been shown to improve focus and attention among students, particularly those with learning disabilities. For instance, research shows that children with autism pay more attention when playing Minecraft than when in conventional classrooms. The game fosters creativity, and offers a structured and calming environment, even for those who are typically developing. The ability of such games to help students to focus should be understood and transferred into the design of future educational technologies.

Teaching Students How to Learn from Failure

Another great benefit of video games in learning is in the way it changes how students view failure as an opportunity to learn, instead of as a sign of something lacking within the student. The principle of viewing failure as a setback rather than a disaster allows the learner to thrive as he or she enjoys learning and grows.

Video Games Are Revolutionizing Learning

One benefit of games for edutainment is that they are changing how students learn new information. To push education, students need to be taught in ways that they can learn. Learning through play is an amazing way to get people invested in their knowledge and future. This can be achieved by educating through entertaining and accessible mediums that work. On assignments, students who find that they have too many projects can consider assistance from a ‘write my paper’ service. As a rule, it saves time and efforts.

Enhancing Recall Through Drill and Practice

One useful way in which video games are changing the face of education is through practice. Historically, educators have used computers as tools for supporting drill and practice for factual recall. There are video games that enhance such activities, including Knowledge Munchers and Reader Rabbit, which have been quite popular due to their ability to be easily integrated into the conventional classroom. They offer enrichment exercises during private study time.

Unfortunately, there has been little research on the effectiveness of these games in supporting learning. Nonetheless, there is a purpose to trust that well-designed video games will crop outcomes that are considerably diverse from non-computer founded games. Furthermore, other than supporting student-centered and problem-based learning, using video games as a construction tool is more consistent with the emerging paradigm of instruction.

Video games also allow learners to:

  • Manipulate otherwise unalterable variables, such as the effects of changing oxygen levels
  • View phenomena from new perspectives;
  • Observe behavior over time since unlike static physical models, computer simulations allow the manipulation of time
  • Pose hypothetical inquiries and what-ifs to a system

By allowing learners to interact directly with a model of a complicated system, simulations, and video games place then in a unique position to understand various dynamics of the system. However, it is important to reiterate that the educational value of games lie beyond the programming, and focus on the experience. Instructors can facilitate reflection and collaboration, as well as the coordination of extension activities.

Distraction and Time Away from Studies

An important aspect of the debate on the role of video games has been on the possibility of social maladjustment and time taken away from conventional study modes and assignments. Educators need to pay attention to the emerging developments in video games as they hold immense potential for creating new theories of engaging students in interactive and digital environments.
In the end, it is reasonable to say that entertaining learning catches the attention of students and brings a bigger profit in comparison with the traditional ways of learning.

 

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One Response
  1. Michael Madrid 4 months ago
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